mygame.control = function(event) {
  let action;
  while (mygame.input.length) {
    action = mygame.input.shift();
    switch (action.type) {
      case "keydown":
        switch(action.key){
          case "ArrowUp":
            mygame.car.speedUP = true;
            break;
          case "ArrowLeft":
            mygame.car.left = true;
            break;
          case "ArrowRight":
            mygame.car.right = true;
            break;
        }
        break;
      case "keyup":
        switch(action.key){
          case "ArrowUp":
            mygame.car.speedUP = false;
            break;
          case "ArrowLeft":
            mygame.car.left = false;
            break;
          case "ArrowRight":
            mygame.car.right = false;
            break;
        }
        break;
    }
  }
};